An extra advantage of this mode is there's no dynamic resolution, fixing the pixel count at 1080p. According to this follow-up, it states this has "a better impact on the final image than 4K downsamping" overall. Regular 1080p users don't leave empty-handed on PS4 Pro as a trade-off for the absence of downsampling, you can expect improved 8x anisotropic filtering, broader draw distances, and a doubling in shadow resolution quality. On the other hand, PS4 Pro drops to 1260p at the very lowest while in its 4K output mode, but generally holds at 1440p.Īccording to a response to this article, the studio also expands on the PS4 Pro situation at 1080p. To clarify, this means sparing drops to 936p on PS4 and Xbox One, down from a typical 1080p. UPDATE 4/5/17 17:00: Red Barrels helpfully offers a full breakdown on its Steam page of each console's resolution limits, confirming the game does indeed use dynamic resolution.
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